Wednesday, 19 September 2012

Joe and Jack episode

Joe and Jack on RTE Two.
Note: RTE's website will keep only 15 episodes available at a time so the link in this post is outdated now.

Finally one of the Joe and Jack episodes I worked on as an intern (in Affinity Tech) this summer was aired on RTE 2 last Thursday (September 13). It's nice to see the whole episode and make sense of the scenes I worked on. I've got a few good seconds of animation in there: 3:24-3:31, 5:41-5:43, 5:54-6:03 but my favorite bit is the one at 5:27 - 5:32. We had a good laugh about that in the studio. Thanks every one there (especially Mick, Joe and Graham). Looking forward to seeing the rest of the episodes we worked on.

Wednesday, 5 September 2012

Render try out

I was watching one of Gil Rimmers' DVD on character design and I really like his sketchy render of his grayscale studies. Here's my attempt at the same rendering technique in PS. His theme was boxers at the turn of the 20th century.

Friday, 31 August 2012


On Vimeo: stealth

Another short exercise in Max 2012 using the same free rig.

Tuesday, 28 August 2012


Link to video: AWOL

The soundtrack made me think of a character who was trying to get something right and then failing but not really caring about it. This is what came out of that. 

Tools: 3Ds Max, free rig max_v03

Tuesday, 12 June 2012

Life Drawing 02

Here are some more drawings done in conté on colored paper.
The pose length was between 45mins. and 1 hour.

Wednesday, 30 May 2012

Monday, 27 February 2012


I had to post this. I had no idea that one could achieve this painterly look in 3D. Love the moody and surreal feeling to it.

More about it on (Omer Ben David) the artist's website:

Thursday, 16 February 2012

Line Tests (3)

In this one there are a few in-betweens (especially on the bird hop) to figure out the movement. The whole group film is going to be done in 3ds Max.

Line Tests (2)

Roughly blocked out...

Line-tests (1)

This is the first of a few line tests with the main keys and some break-downs to get a better sense of the overall timing of the individual shots (based on an animatic I made). They are all for the group film I'm working on in college at the moment.

Thursday, 2 February 2012

Monday, 2 January 2012

Happy New Year!

 Here's a walk-cycle I've spend way too much time on... I've decided to add that extra bit of personality to it by having him (the same D.T. rig) waving to someone off screen.
As for the process it's like with any walk-cycle: contact, down and passing positions and from there on the magic is in the Curve Editor all the way.
It took me a while to get the right arm waving fluidly and to keep it natural to its arc but I think it's not too far off.